++CALL MY NAME AT NIGHTFALL++

Anguished ramblings of a wannabe game designer

Friday 7 August 2009

Mapping

Another major interest of mine is creating maps (in addition to collecting cards). Many games have distracted me for hours just staring at strategic maps, pondering plans and contingencies - something I like to introduce other players to. I take pride in producing cartography that is both useful and pleasing to look at, so hopefully I can maintain a good standard for this game, despite being far less grandeur or strategic! A recent discover is a public domain clipart pack that has potential to create some beautiful maps (click the image).


I see 2 types of maps being involved here - a larger global theater view, showing geographical content, locations and various logistical information. This would be the max-out zoom look of the game and largely involved for relating the areas of content. A smaller map system will be involved on the character level, more interactive and detailed for individual actions and player movement. This smaller map will be the more important as it is used for the majority of the game interface. Each map will be modular and vary in size depending on the content of the area.

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