Mapping

I see 2 types of maps being involved here - a larger global theater view, showing geographical content, locations and various logistical information. This would be the max-out zoom look of the game and largely involved for relating the areas of content. A smaller map system will be involved on the character level, more interactive and detailed for individual actions and player movement. This smaller map will be the more important as it is used for the majority of the game interface. Each map will be modular and vary in size depending on the content of the area.
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